While virtual and augmented reality remain firmly grounded in the games and entertainment arena, the technology is coming on strong for training and education. While much (70%) of the emphasis for developers of AR, VR and mixed reality is on games and entertainment, more than a third (37%) are also focused on training and education, an increase from 27% last year. A quarter (25%) of developers are focused on branded experiences and 22% on medical and healthcare.
Source : Augmented Reality Seen As Beating Out Virtual Reality 08/02/2018